Inscribe Rune

For ranks higher than 0, you must expend the appropriate amount of Mana and be capable of casting spells of that level.

Warning: these are 3e effects, so they might be a bit out of sync with 5e.

Weapon Effects

Level Effect Description

0

Glow

Armor sheds light of any color with the power of a torch."

1

Ghost Touch

Weapon strikes incorporeal creatures."

2

Firebrand

Weapon inflicts +1d8 fire damage."

2

Frostbrand

Weapon inflicts +1d8 cold damage."

3

Speed

Weapon allows an additional attack in a full attack."

3

Draining Strike

Weapon heals weilder of all damage it causes (base dice)."

4

Brilliant Energy

Weapon strikes as energy damage with touch attacks."

4

Wounding

Weapon inflicts 1 damage per round until magically healed. Damage from successive strikes stacks."

5

Blazing

Weapon inflicts +2d8 fire damage, ignites foes for same damage each round, Ref neg."

5

Scorching

Weapon inflicts +1d12 acid damage, repeats damage each round at cumulative -2 until expended."

5

Freezing

Weapon inflicts +2d8 cold damage, freezes foes solid for 1d4+1 rounds, Fort neg."

6

Enervating Strike

Weapon inflicts 1 negative level per strike."

7

Vorpal Brand

Weapon slays on a critical hit; Fort save for 1d6/level dmg."

8

Prismatic Brand

Weapon inflicts one prismatic effect per strike."

9

Black Blade of Disaster

Weapon disintegrates on each strike."

Armor Effects

Level Effect Description

0

Glamer

Armor appears as something else: clothing, nothing, etc."

1

Ghost Ward

Armor applies against incorporeal attacks."

2

Feather

Armor weighs almost nothing; reduce penalty by half."

3

Retaliating

Creatures who strike you suffer 1d8+1/level fire or cold dmg."

4

Deflection

Armor applies against touch attacks."

5

Mirror Finish

5%/level chance to deflect all rays, lines, and cones."

6

Invulnerability

Immune to normal weapons."

7

Etherealness

Can shift into ethereal and back as in Ethereal Jaunt."

8

Greater Invulnerability

Immune to magically enchanted weapons up to 6th-level."

9

Prismatic Mail

Each round, armor provides protection equivalent to Prismatic Sphere; roll 1d8 to determine the highest level ward applied. When creatures touch you, they suffer one prismatic effect."

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