Inscribe Rune
For ranks higher than 0, you must expend the appropriate amount of Mana and be capable of casting spells of that level.
Warning: these are 3e effects, so they might be a bit out of sync with 5e.
Weapon Effects
Level | Effect | Description |
---|---|---|
0 |
Glow |
Armor sheds light of any color with the power of a torch." |
1 |
Ghost Touch |
Weapon strikes incorporeal creatures." |
2 |
Firebrand |
Weapon inflicts +1d8 fire damage." |
2 |
Frostbrand |
Weapon inflicts +1d8 cold damage." |
3 |
Speed |
Weapon allows an additional attack in a full attack." |
3 |
Draining Strike |
Weapon heals weilder of all damage it causes (base dice)." |
4 |
Brilliant Energy |
Weapon strikes as energy damage with touch attacks." |
4 |
Wounding |
Weapon inflicts 1 damage per round until magically healed. Damage from successive strikes stacks." |
5 |
Blazing |
Weapon inflicts +2d8 fire damage, ignites foes for same damage each round, Ref neg." |
5 |
Scorching |
Weapon inflicts +1d12 acid damage, repeats damage each round at cumulative -2 until expended." |
5 |
Freezing |
Weapon inflicts +2d8 cold damage, freezes foes solid for 1d4+1 rounds, Fort neg." |
6 |
Enervating Strike |
Weapon inflicts 1 negative level per strike." |
7 |
Vorpal Brand |
Weapon slays on a critical hit; Fort save for 1d6/level dmg." |
8 |
Prismatic Brand |
Weapon inflicts one prismatic effect per strike." |
9 |
Black Blade of Disaster |
Weapon disintegrates on each strike." |
Armor Effects
Level | Effect | Description |
---|---|---|
0 |
Glamer |
Armor appears as something else: clothing, nothing, etc." |
1 |
Ghost Ward |
Armor applies against incorporeal attacks." |
2 |
Feather |
Armor weighs almost nothing; reduce penalty by half." |
3 |
Retaliating |
Creatures who strike you suffer 1d8+1/level fire or cold dmg." |
4 |
Deflection |
Armor applies against touch attacks." |
5 |
Mirror Finish |
5%/level chance to deflect all rays, lines, and cones." |
6 |
Invulnerability |
Immune to normal weapons." |
7 |
Etherealness |
Can shift into ethereal and back as in Ethereal Jaunt." |
8 |
Greater Invulnerability |
Immune to magically enchanted weapons up to 6th-level." |
9 |
Prismatic Mail |
Each round, armor provides protection equivalent to Prismatic Sphere; roll 1d8 to determine the highest level ward applied. When creatures touch you, they suffer one prismatic effect." |